Shadow Cross RPG
Would you like to react to this message? Create an account in a few clicks or log in to continue.


You are not connected. Please login or register

Base Class/Stats - Ver. 1.0

Go down  Message [Page 1 of 1]

Kaito Daichi

avatar

Hello, and welcome to the SC:CB Class list. As with most RPG's, SC utilizes a list of classes that characters can play as. This list also features the descriptions of the classes to allow players to properly pick the classes they want to be.


Beginning Classes
The Beginning Classes, that everyone besides Lords start in. They are the only classes in the Tier one group and tend to have low stats.


Tier 1

Civilian - A beginning class, that anyone can start as. Usually a normal villager who has taken up arms to provide for their village, or protect it from marauding bandits. They generally have little to no shielding and only basic weaponry. They can however use any particular weapon before they rank up.

  • Health: 10
  • Strength: 2
  • Defense: 0
  • Speed: 2
  • Intelligence: 2
  • Resistance: 0
  • Magic: 0
  • Luck: 2
  • Skill: 1
  • Promotes From: N/A
  • Promotion Class(es): Hunter, Mercenary, Fighter, Pirate and Thief
  • Promotion Level/Item: 10/Hunters Crest, Lone Wolf Token, Lock Pick
  • Max Level: 10
  • Available Spots: 0/35
  • Class Weapons: Bows, Swords, Axes, and Scythes.
  • Beginning Weapon: Wooden Bow/Iron Sword/Iron Spear/Iron Axe
  • Beginning Weapon Rank: Bow - E, Sword - E, Axe - E, Scythe - E
  • Special Skill: Weapon Swap: (Gives the user the ability to change out their weapon with another person in their party as long as the weapon is of their weapon level.)


Trainee -


Apprentice -


Artillery Classes

The support characters of SC:CB, they possess incredible accuracy and possess devastating weapons ranging from the ever accurate long bow, to the massively hulking giant, the Ballistae. There are 2 Distinct Tier 1 classes, The Archers, and the Hunters. Followed by their promotion states, the Sniper and Ranger.

The Ballistician are a special class and possess no promotion.

Tier 2

Archer- An armored bow wielding class which uses various types of bows to strike its opponents from a distance. They are different from hunters as they possess higher defense but less versatility and strength. Their promotion class is sniper.

  • Health: +3
  • Strength: +1
  • Defense: +2
  • Speed: +1
  • Intelligence: +1
  • Resistance: 1
  • Magic: 0
  • Luck: +1
  • Skill: +1
  • Promotes From: Trainee
  • Promotion Class: Sniper, or Horseman
  • Promotion Level/Item: 10+/Sure Shot Arrow
  • Max Level: 20
  • Available Spots: 0/15
  • Class Weapons: Bows
  • Beginning Weapon: Wooden Bow
  • Beginning Weapon Rank: Bow - D
  • Special Skill: Keen Eye: Increases Weapon Accuracy by 5


Hunter - A more offensive artillery class, Hunters mainly use bows, but can easily adjust to their attack surroundings allowing them to use swords as well to retaliate against their opponent when their isn't enough distance to use their bows. They prefer using forestry for their hiding spots adding to their evasiveness. They are the less armored versions of their cousin class the archers.

  • Health: +3
  • Strength: +3
  • Defense: +1
  • Speed: +1
  • Intelligence: +1
  • Resistance: +1
  • Magic: 0
  • Luck: +3
  • Skill: +2
  • Promotes From: Trainee, or Villager
  • Promotion Class: Ranger, Assassin or Knight
  • Promotion Level/Item: 10+/Sure Shot Arrow/Knights Armor
  • Max Level: 20
  • Available Spots: 0/15
  • Class Weapons: Bows, Swords
  • Beginning Weapon: Wooden Bow
  • Beginning Weapon Level: Bow - D, Sword - E
  • Special Skill: Stealth Cloak: Increases evasiveness by 5


Tier 3

Sniper - The Promotion Class of the Archers, and Hunters. Snipers have the best accuracy of all classes and tend to have the more critical attacks of the artillery classes. They have more armor than their pre-promotion classes, and tend to have a higher attack strength. Their speed is also given a slight increase. They can promote to Generals, Fighters, Paladins, or Ballisticans.

  • Health: +5
  • Strength: +3
  • Defense: +5
  • Speed: +5
  • Intelligence: +4
  • Resistance: +3
  • Magic: 0
  • Luck: +3
  • Skill: +6
  • Promotes From: Archer
  • Promotion Class: General, Fighter, Paladin, Archlord, or Ballistician
  • Promotion Level/Items: 10+/Generals Crest, Fighters Badge, Knights Crest, or Ballistae
  • Max Level: 25
  • Available Spots: 0/10
  • Class Weapons: Bows
  • Beginning Weapon: Long Bow (For Party Members only)
  • Beginning Weapon Level: Bow - B (For Party Members Only)
  • Special Skill: Sure Shot: (Increases Accuracy by 10 and allows the user to strike twice in the same turn.)


Ranger - Mounted hunters who are lightly armored and capable of using swords, spears, and axes along with bows. This gives the unit the ability to attack from afar and up close. Unlike their counterpart, the Sniper, these have a lower defense but higher offense, and cannot promote to Ballistician.

  • Health: +4
  • Strength: +5
  • Defense: +2
  • Speed: +4
  • Intelligence: +4
  • Resistance: +6
  • Magic: 0
  • Luck: +2
  • Skill: +3
  • Promotes From: Hunter
  • Promotion Class: Paladin, Great Knight, Archlord
  • Promotion Level/Items: 10+/Knights Crest
  • Max Level: 25
  • Available Spots: 0/10
  • Class Weapons: Bows, Axes, Spears, and Swords
  • Beginning Weapon: Long Weapon (For Party Members only)
  • Beginning Weapon Level: Bow - A (For Party Members Only), Swords - B, Lances - D, Axes - E
  • Special Skill: Sure Shot: (Increases Accuracy by 10 and allows the user to strike twice in the same turn.)


Ballistician - This class has the longest range weapon, the ballistae. They can shoot javelins and massive arrows over a mile, though inaccurate at such a long range, it can severely damage anyone armor or no. They are highly armored because of their low movement ranges and low speed. They are the final promotion class of the artillery ranks.

  • Health: +5
  • Strength: +6
  • Defense: +7
  • Speed: -5
  • Intelligence: +5
  • Resistance: +5
  • Magic: +2
  • Luck: +4
  • Skill: +1
  • Promotes from: Sniper
  • Promotion Class: N/A
  • Promotion Level/Item: N/A
  • Max Level: 30
  • Available Spots: 0/15
  • Class Weapons: Ballistae
  • Beginning Weapon: Ballistae (Given to you when you promote to the class)
  • Beginning Weapon Level: Ballistae - E
  • Special Skill: Thunder Shield: (Prevents the opponent from getting a critical against them.)



Calvary Classes










Berserker- High powered offensive type armed with a big battle axe or hammer, Berserkers unleash devastation amongst any hand to hand combat situation, though they are quite slow.

Health- 40

Strength- 25

Defense- 10

Speed- 10

Intelligence- 10

Resistance- 15

Magic- 0

Luck- 10

Skill- 10



Bishop- A high powered healer, Bishops require bodyguards to function properly in any combat area.

Health- 40

Strength- 10

Defense- 10

Speed- 10

Intelligence- 20

Resistance- 20

Magic- 25

Luck- 10

Skill- 15



Cavalier- A medium armored horse soldier. They use lances along with swords to compliment their great speed.

Health- 35

Strength- 15

Defense- 15

Speed- 20

Intelligence- 15

Resistance- 5

Magic- 5

Luck- 5

Skill- 15



Ninja- Stealthy and dangerous, they use knives and daggers in various combinations, throwing them as well if necessary.

Health- 25

Strength- 15

Defense- 15

Speed- 15

Intelligence- 20

Resistance- 5

Magic- 5

Luck- 15

Skill- 25



Cleric/Curate- A promotion below Bishop, they have a higher defense since they are often out alone.

Health- 35

Strength- 10

Defense- 15

Speed- 10

Intelligence- 20

Resistance- 20

Magic- 15

Luck- 10

Skill- 15



Dark Mage- Dark Mages are a compromise between Mages and Sorcerers, they use both a little bit of element magic and dark magic.

Health- 30

Strength- 10

Defense- 10

Speed- 10

Intelligence- 20

Resistance- 20

Magic- 25

Luck- 15

Skill- 20



Dracoknight- Lightly armored knights on dragons, they use lances as their main weapon.

Health- 35

Strength- 20

Defense- 15

Speed- 10

Intelligence- 10

Resistance- 10

Magic- 10

Luck- 15

Skill- 10



Falcon Knight- Slower version of the Pegasus knight, they have better offensive and defensive capabilities to make up for their lack of speed and they can use swords along with lances.

Health- 35

Strength- 15

Defense- 20

Speed- 10

Intelligence- 15

Resistance- 10

Magic- 10

Luck- 10

Skill- 10



Fighter- Another balance combat specialist, fighters can use swords, axes, and bows, preferring to keep their speed advantage.

Health- 30

Strength- 20

Defense- 20

Speed- 15

Intelligence- 10

Resistance- 10

Magic- 0

Luck- 10

Skill- 10



General- Generals are normally in charge of a group of fighters and are not the best of individual fighters to begin with though their high health points make up for it.

Health- 40

Strength- 15

Defense- 15

Speed- 15

Intelligence- 20

Resistance- 10

Magic- 0

Luck- 0

Skill- 10



Hero- Your typical high offensive fighter, Heroes use swords and axes as their main weapons.

Health- 35

Strength- 25

Defense- 10

Speed- 10

Intelligence- 15

Resistance- 15

Magic- 0

Luck- 10

Skill- 10



Horseman- Light armored and fast, Horsemen use lances to strike quickly then get back out.

Health- 30

Strength- 15

Defense- 15

Speed- 25

Intelligence- 15

Resistance- 10

Magic- 5

Luck- 10

Skill- 15






Knight- Heavily armored and armed, Knights use lances and axes to hold their ground or go on the attack.

Health- 35

Strength- 15

Defense- 25

Speed- 5

Intelligence- 10

Resistance- 15

Magic- 5

Luck- 5

Skill- 15



Lord- A more advanced form of knights, they sacrificed defense for better attack power and can use swords along with lances and axes.

Health- 35

Strength- 20

Defense- 20

Speed- 5

Intelligence- 15

Resistance- 10

Magic- 10

Luck- 5

Skill- 15



Mage- Elemental magic user, Mages use fire, water, earth, and wind to obliterate their opponents though they are weak physically.

Health- 25

Strength- 5

Defense- 15

Speed- 10

Intelligence- 20

Resistance- 20

Magic- 30

Luck- 10

Skill- 20



Assassin- Highly skilled killers, Assassins use swords, knives, and daggers to kill before they are scene.

Health- 30

Strength- 20

Defense- 10

Speed- 20

Intelligence- 15

Resistance- 15

Magic- 5

Luck- 5

Skill- 20



Mercenary- Mercenaries are highly versatile, being able to use swords, axes, lances, and even bows if need be. They are also one of the few more balanced classes.

Health- 35

Strength- 20

Defense- 20

Speed- 10

Intelligence- 10

Resistance- 10

Magic- 0

Luck- 10

Skill- 10



Myrmidon- These are shapeshifters and due to their ability to shapeshift into most animals which give them stat boosts, they are relatively weak in their normal forms.

Health- 30

Strength- 15

Defense- 15

Speed- 15

Intelligence- 10

Resistance- 10

Magic- 10

Luck- 5

Skill- 5



Paladin- Medium armored they are slightly faster than knights, but not by much. Axes, swords, and lances are their weapons of choice.

Health- 35

Strength- 20

Defense- 20

Speed- 10

Intelligence- 10

Resistance- 5

Magic- 0

Luck- 5

Skill- 10



Pegasus Knight- Light armored riders; they ride Pegasus’s to cover a battlefield quickly. Lances and swords are the best weapons to use for this class.

Health- 30

Strength- 10

Defense- 15

Speed- 20

Intelligence- 15

Resistance- 15

Magic- 10

Luck- 10

Skill- 5



Pirate- Pirates use axes and swords to attack quickly. They are primarily an ambush type class due to their low defense.

Health- 35

Strength- 20

Defense- 10

Speed- 15

Intelligence- 10

Resistance- 10

Magic- 0

Luck- 15

Skill- 10



Sage- A more physical element user, Sages gave up some of their magic ability to be able to attack with knives.

Health- 25

Strength- 10

Defense- 10

Speed- 10

Intelligence- 20

Resistance- 20

Magic- 25

Luck- 10

Skill- 20








Soldier- Lightly armored combat specialists; they are another one of the more balanced fighters. They use swords, axes, and lances.

Health- 35

Strength- 15

Defense- 15

Speed- 15

Intelligence- 10

Resistance- 10

Magic- 0

Luck- 10

Skill- 20



Sorcerer- A pure dark magic user, Sorcerers use spell books to cast their spells; though they will need a new spell book after they used the spell a set number of times within it.

Health- 30

Strength- 5

Defense- 5

Speed- 10

Intelligence- 20

Resistance- 25

Magic- 30

Luck- 15

Skill- 20



Swordmaster- The ultimate sword user, Swordmasters only use swords, but are extremely deadly with them, due to their high speed and offensive capabilities.

Health- 35

Strength- 20

Defense- 15

Speed- 20

Intelligence- 15

Resistance- 15

Magic- 0

Luck- 0

Skill- 15



Thief- Fast and stealthy, thieves use knives and daggers and can steal items.

Health- 25

Strength- 10

Defense- 10

Speed- 25

Intelligence- 20

Resistance- 10

Magic- 0

Luck- 15

Skill- 15





Warrior- The basic melee fighter, the Warrior can use swords, axes, lances, and spears.

Health- 35

Strength- 15

Defense- 20

Speed- 15

Intelligence- 10

Resistance- 15

Magic- 5

Luck- 10

Skill- 10



Written by: Kaito Daichi
Edits by: Emanyeru Ai Kouseitan'i

Share this post on: reddit

Emanyeru Ai Kouseitan'i

Post Sun Jan 17, 2010 2:29 am by Emanyeru Ai Kouseitan'i

Began Edits - January 17, 2010

Back to top  Message [Page 1 of 1]

Permissions in this forum:
You cannot reply to topics in this forum